Games for Friends and Lovers
We love cooperative games. So much less wear and tear on our relationship for nightly game play! Thing is, we have so many great games that play competitively. We want to play them on the same side. So, we have made adaptations. Each one has been tested extensively for two-player play. Some have also been tested for three or four.

We hope you enjoy playing these variants as much as we have. Drop us a line and let us know what you like (or don't) and what other games you want to see!
Released!
Valeria Card Kingdoms
A two-person, cooperative adaptation for Friends and Lovers.
Two or three players work together to defend their kingdom from being overrun by marauding monsters. So the objective is to kick some monster tail! Nothing quite like the smell of toasted monsters in the morning. Ahhhhhh. Well anyway, you use domains as defenses that have defensive points. Each round, a wave of monsters will attempt to overrun your borderland domains and ravage your kingdom. Any monsters in the wave that are not slain will damage the borderland domains. The players can slay monsters on their turns. They can defend with domains. And they can even repair damaged domains. If the monsters break through, the players lose. If the players survive all the waves of monsters, they win.

Designer: Isaias Vallejo
Publisher: Daily Magic Games, 2016
Variant Developer: Harvey and Carlie Cornell
Get Instructions
Join our game group and find complete instructions for all released game variants.
Splendor
A two-person, cooperative adaptation for Friends and Lovers.
Two players work to attract the patronage of four nobles before they run out of gem cards. Two gem cards are removed from play at the end of each round. Bonus wild chips are granted whenever players score an additional three points.

​​Designer: Marc Andre
Publisher: Asmodee, 2014
Variant Developer: Harvey and Carlie Cornell


Get Instructions
Join our game group and find complete instructions for all released game variants.
Viticulture
A two-person, cooperative adaptation for Friends and Lovers.
In this game adaptation, the players are given some initial wine orders that must be filled to win the game.  Each round another order will be added to the list.  The players must hurry to fill the orders because if the backlog gets too long the players automatically lose the game.

Designer: Jamey Stegmaier & Alan Stone
Publisher: ​Stonemaier Games, 2013
Variant Developer: Harvey and Carlie Cornell
Get Instructions
Join our game group and find complete instructions for all released game variants.
Century:
Spice Road
A 2 to 5-person, cooperative adaptation for Friends and Lovers.
This mod requires the players to each reach a certain victory point total depending on the number of players and difficulty level.  The catch is that after each player's turn, they are required to put some spice cubes onto the available merchant cards and they eventually end up in a dump pile.  Although the players can get some spice cubes back, they will eventually run out of cubes if they don't reach the victory condition first.

​​Designer: Emerson Matsuuchi
Publisher: Plan B Games, 2017
Variant Developer: Harvey and Carlie Cornell
Get Instructions
Join our game group and find complete instructions for all released game variants.
Above and Below
A two-person, cooperative adaptation for Friends and Lovers.
This game adaptation has two players working together to gather goods.  Each player must collect three each of the common goods (fruit, fish, and mushroom), two each of the uncommon goods (rope, paper, and stone), and one each of the rare goods (pot and amethyst)​ before the game ends.​​

Designer: ​Ryan Laukat
Publisher: ​Red Raven Games, 2015
Variant Developer: Harvey and Carlie Cornell

Get Instructions
Join our game group and find complete instructions for all released game variants.
The Castles of Burgundy
A two- or three-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Castles of Burgundy, there is a shared cooperative dummy player, and all three player boards must be completely filled in with buildings to win.  The players each get one of the dummy player's two dice and on your turn, you can either play one of your dice or the dummy dice you control.  In order to accomplish this, there will be six phases of play instead of five.  It takes close coordination to make it work. 

​​Designer: Stefan Feld
Publisher: Ravensburger
​​​Variant Developer: Harvey and Carlie Cornell​​​

Get Instructions
Join our game group and find complete instructions for all released game variants.
Islebound
A two-person, cooperative adaptation for Friends and Lovers.
This mod does not use a dummy.  It uses a bully.  The objective of the game is for the players to earn 100 points of renown.  The problem is that at the end of every round, either blue or red cubes will be added to an island.  If the players do not control that island, then the cubes make it harder to take. If hte players control it, the cubes may cause them to lose the island.  The number of cubes that come out escalate as the game progresses.  Finish your objectives quickly or be overwhelmed by the cubes and lose the game.

​​Designer: ​Ryan Laukat
Publisher: ​Red Raven Games, 2016
Variant Developer: Harvey and Carlie Cornell

Get Instructions
Join our game group and find complete instructions for all released game variants.
Ticket to Ride
A two-person, cooperative adaptation for Friends and Lovers.

This mod uses a bully, rather than a dummy.  The players have destination tickets as usual and are trying to fulfil their requirements.  In the meantime, the bully player is making plays to clog up the board and make play more difficult.  The players win if all destination tickets are completed before they become impossible to complete.

​​Designer: ​Klaus-Jurgen Wrede
Publisher: ​Hans im Gluck Verlags-Gmbh, 2000
Variant Developer: Harvey and Carlie Cornell

Get Instructions
Join our game group and find complete instructions for all released game variants.
Near and Far
Download
A two-three- person, cooperative adaptation for Friends and Lovers.
This adaptation uses a bully to block each town location in turn. Players must acquire 20 points of minor artifacts and 20 points of major artifacts before the town bully draws the last threat.
​​
Designer: ​Ryan Laukat
Publisher: ​Red Raven Games, 2017
Variant Developer: Harvey and Carlie Cornell


Get Instructions
Join our game group and find complete instructions for all released game variants.
Karuba
A two-four person, cooperative adaptation for Friends and Lovers.
In this adaptation of Karuba, each player gets two adventurers and the other player gets the other two.  In addition to getting their own two adventurers to their temples,  each player must wait to receive the other player's adventurers appearing at your temples after they move that adventurer to thier temple.  Then each player will be moving the other player's adventurers back to specific beach locations.  In addition, the players must collect a minimum number of points of gold and gems by the end of the game.  All adventurers must pass through the temples and reach the beach on the other player's beach by the time the tiles run out.

​Designer: Rudiger Dorn
​Publisher: HABA -- HabermaaB GmbH
​​​Variant Developer: Harvey and Carlie Cornell​
Get Instructions
Join our game group and find complete instructions for all released game variants.
Carcassonne
A two-four person, cooperative adaptation​​​
for Friends and Lovers.
In this mod, 2-4 players take turns setting out tiles as usual, but instead of keeping score, they work together to place all of their meeples before all the tiles are placed.  They can only place their meeples on the board when they create a city, road, or monastery worth eight or more points.  The players win if all players have placed all of their meeples by the time the last tile is placed.

​​Designer: ​Klaus-Jurgen Wrede
Publisher: ​Hans im Gluck Verlags-Gmbh, 2000
Variant Developer: Harvey and Carlie Cornell

Get Instructions
Join our game group and find complete instructions for all released game variants.
Catan​
A two-person, cooperative adaptation​​​
for Friends and Lovers.
In this mod, the robber has automated rules for where he will move, which cause him to move where he can do the most damage.  Then he attacks all adjacent settelements, causing the players to give up resource cards.  These cards are then removed from the game.  To make matters worse, the game starts with only seven of each resource card.  If the players ever have a roll for which they do not have enough resource cards to cover, they lose.  They win by building up their civilization to a certain level before this happens.

​Designer: ​Klaus Teuber
​Publisher: ​KOSMOS, 1995
​Variant Developer: Harvey and Carlie Cornell
Get Instructions
Join our game group and find complete instructions for all released game variants.
Coming Soon
The following are games that we have created and tested mods for and which are ready to release once we create supporting videos.  We will post estimated release dates to this page as they are determined.  Be sure to sign up for our newletter to get updated information on game mods and releases.
 Dominion (estimated release 10/22/17)
A two-person, cooperative adaptation for Friends and Lovers.
This mod uses an overlord character.  An overlord is like a dummy but he is also attacking the players.  The players must have a combined score that is higher than the overlord when the game ends.

​Designer: ​Donald X. Vaccarino
​Publisher: ​Rio Grande Games, 2008
​Variant Developer: Harvey and Carlie Cornell
Patchwork
A two-person, cooperative adaptation for Friends and Lovers.
This mod has players working together to complete their patchwork quilts.  They do get extra turns after reaching the middle of the time track, but at a cost.  They have to pay for unfilled spaces in their boards with buttons to win the game.

​Designer: Uwe Rosenberg
​Publisher: Lookout Games, 2014
​Variant Developer: Harvey and Carlie Cornell​
Machi Koro
A two-person, cooperative adaptation for Friends and Lovers.

This mod uses a third hand called the "Tax Assessor".  
The two players play separate hands, but work together to complete their four special buildings.  The Tax Assessor has a special deck made from the game cards and assesses taxes on the players based on the cards he draws each round.  The players pay the taxes from a special pool of money.  The players must complete their projects before running out of tax money to win.  The players also have limited choices of buildings to buy each turn.

​Designer: Masao Suganuma
​Publisher: Pandasaurus and IDW, 2012
​Variant Developer: Harvey and Carlie Cornell​
Bruges
A two-person, cooperative adaptation for Friends and Lovers.
In this game adaptation, each player must successfully build two houses of each color (for a total of ten houses) and each house must be occupied by a character of the same color.  In addition, the players must jointly build both sides of one canal and must maneuver one token to the top of the reputation track.

​Designer: ​Stefan Feld
​Publisher: ​Hans im Gluck Verlags-Gmbh, 2013
​Variant Developer: Harvey and Carlie Cornell
Tzolk' in: The Mayan Calendar
A two-person, cooperative adaptation for Friends and Lovers.

This game adaptation has a timer mechanism called a major domo.  Each turn, the players must each give up a certain number of victory points to avoid losing.  The victory point requirement increases every round forcing the players to build their civilizations efficiently.  If either player is unable to pay the cost at the end of a turn, then both players lose.  If the players reach game end without this happening then they win.

​Designer: ​Simone Luciani & Daniele Tascini
​Publisher: Asmodee, 2012
​Variant Developer: Harvey and Carlie Cornell
Rise of Augustus
A two-person, cooperative adaptation for Friends and Lovers.
This mod uses a dummy hand, lovingly called “Caesar”, to complete with the players. 
Caesar has more cards to work on and more legionnaires than the players do to help make up for the fact that he has a rigid ruleset about where to use his legionnaires as they are called out.  For the players to win they must reach a combined total of 100 points before Caesar completes 10 cards.  This game is usually well balanced, but occasionally can be very easy or very hard, depending on what cards Caesar draws.

​Designer: Paolo Mori
​Publisher: Hurrican, 2013
​Variant Developer: Harvey and Carlie Cornell​
San Juan
A two-person, cooperative adaptation for Friends and Lovers.
This adaptation of San Juan plays two against a dummy hand. The dummy follows simple rules for choosing roles, cards and behaviors. The live players pit their wits against his simple rules and small hand-size advantage and hope to out-smart him and score more victory points by the time someone builds 12 buildings.

​Designer: Andreas Seyfarth
​Publisher: Ravensburger, 2014
​Variant Developer: Harvey and Carlie Cornell


Carcassonne: South Seas
A two-person, cooperative adaptation for Friends and Lovers.
This adaptation of Carcassonne: South Seas plays two against a dummy hand. The dummy receives set resources each turn follows simple rules for choosing ships. The live players pit their wits against his simple rules and hope to out-smart him and score more victory points by the time the last ships are purchased.

​Designer: Klaus-Jurgen Wrede
​Publisher 999 Games, Z-Man Games
​Variant Developer: Harvey and Carlie Cornell

Mesopotamia
A two-person, cooperative adaptation for Friends and Lovers.
This mod pits the two players together against time and the gods.  Both players must deliver all of their offerings to the temple to win, but hurry, because the gods are impatient.  The players have a limited number of piety tokens and must give up one each turn.  When they deliver their offerings, they gain more piety and thus more time.  The bonus cards are now events that can make it harder on the players to complete actions.  Very fun adaptation!

​Designer: Klaus-Jurgen Wrede
​Publisher: Mayfair Games, 2005
​​​Variant Developer: Harvey and Carlie Cornell​
In Development
​The following are games that we have created mods for that are still in test.  They have documented rule sets and have been tested, but they still need some work before release.

Champions of Midgard
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Champions of Midgard, the players must work together to defeat at least one monster in each of the four monster slots on the board.  To make things harder, every Troll or Draughr that is not defeated will rampade through the village destroying village buildings making it harder on the players to accomplish their goal.

​Designer: Ole Steiness
​Publisher: Grey Fox Games
​​​Variant Developer: Harvey and Carlie Cornell​
Istanbul
A two-person, cooperative adaptation for Friends and Lovers.
This adaptation of Istanbul plays two against a dummy hand. The dummy moves around the board picking up gemstones. The live players pit their wits against his simple rules and hope to out-smart him and collect more than half of the available gemstones.

​Designer: Rudiger Dorn
​Publisher: Pegasus Spiele, 2014
​Variant Developer: Harvey and Carlie Cornell
Race for the Galaxy
A two-person, cooperative adaptation for Friends and Lovers.
This mod uses an overlord player to complete with the players.  The overlord will have ALL of the "Alien" cards as well as a selection of others.  The overlord will attack the players, trying to destroy worlds instead of the "develop" action.  For other actions, he will play like a regular player with some automated rules.  He even gets to (randomly) select an action each round.
The victroy point chips are divided between the players and the overlord (not evenly) and are moved back and forth as each side earns points.  If either side gets all the point tokens they win, otherwise, the overlord wins if he has the majority when the game is ended by the normal rules. 

​Designer: Thomas Lehman
​Publisher: Rio Grande Games,2007
​​​Variant Developer: Harvey and Carlie Cornell​
Lords of Waterdeep
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Lords of Waterdeep, each player must complete two missions from each category of mission types plus one more from each of the two categories of mission shown on their Lord cards.  In addition, the players will be penalized if they do not use the Waterdeep Harbor at least once each per round.

​Designer: Peter Lee, Rodney Thompson
​Publisher: Wizards of the Coast
​​​Variant Developer: Harvey and Carlie Cornell​
Grand Austria Hotel
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Grand Austria Hotel, the players must work together to complete not just one politics card from A, B, and C categories, but THREE from each category.  This is hard enough, but in addition, if either gets the penalty from the emperor track, the players lose the game.  Very tense play!

​Designer: Virginio Gigli, Simone Luciani
​Publisher: Game Harbor
​​​Variant Developer: Harvey and Carlie Cornell​
Bora Bora
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Bora Bora, the players will play with a third shared player.   One die from the fourth color set will be placed to interfere with the players die placements.  The players and dummy must all reach a minimum score (depending on the players skill level) to win. 

​Designer: Stefan Feld
​Publisher: Ravensburger
​​​Variant Developer: Harvey and Carlie Cornell​
The Voyages of Marco Polo
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of The Voyages of Marco Polo, a set of six objective cards are randomly selected and a contract is assigned to each.  The players must cooperate to pick the orders up at their points of origins and drop them at their destinations.  This may require the players to hand off contracts during the game.  Without good coordination, there is little hope of accomplishing the goal.

​Designer: Simone Luciani, Daniele Tascini
​Publisher: Hans im Gluck Verlags-GmbH
​​​Variant Developer: Harvey and Carlie Cornell​
Euphoria: Build a Better Dystopia
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Euphoria, the two players must work together to build all of the buildings  in the Market.  They will be forced to use their stars to block stations as they play, inhibiting their play and eventually ending the game if either player runs out of stars.

​Designer: Jamey Stegmaier, Alan Stone
​Publisher: Stonemaier Games
​​​Variant Developer: Harvey and Carlie Cornell​
Agricola
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Agricola, the two players live on the same farm (but each have their own game board) and have a mortgage.  Each turn interest is paid on the loan. The two players must pay off the mortgage by selling goods before the game ends.

​Designer: Uwe Rosenburg
​Publisher: Lookout Games
​​​Variant Developer: Harvey and Carlie Cornell​
Le Havre
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Le Havre, the players will have a bill of goods that they must cooperate to ship to a new colony before the game ends. 

​Designer: Uwe Rosenburg
​Publisher: Lookout Games
​​​Variant Developer: Harvey and Carlie Cornell​
Orleans
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Orleans, the players must pay a tribute to the Mafia every turn or lose the game.  They can pay in coin, goods, or Citizens.

​Designer: Reiner Stockhausen
​Publisher: Tasty Minstrel Games
​​​Variant Developer: Harvey and Carlie Cornell​
City of Iron, 2nd edition
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of City of Iron, the players cooperate to achieve a minimum production level of all the good.  There will also be a dummy player acquiring towns and territorities.

​Designer: Ryan Laukat
​Publisher: Red Raven Games
​​​Variant Developer: Harvey and Carlie Cornell​
Empires of the Void
A two-person, cooperative adaptation for Friends and Lovers.
In this adaptation of Empires of the Void, the players work together to conquer or ally with all of the planets in the game.

​Designer: Ryan Laukat
​Publisher: Red Raven Games
​​​Variant Developer: Harvey and Carlie Cornell​