Games for Friends and Lovers
We love cooperative games. So much less wear and tear on our relationship for nightly game play! Thing is, we have so many great games that play competitively. We want to play them on the same side. So, we have made adaptations. Each one has been tested extensively for two-player play. Some have also been tested for three or four.

We hope you enjoy playing these variants as much as we have. Drop us a line and let us know what you like (or don't) and what other games you want to see!
Recent releases
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2 players try to fill their stained glass creations completely. With 4 tools cards and only 2 dice per turn. Super hard.
2 players must complete 10 of the 12 objectives: 4 common events, 5 special events, fill all five of the Journey slots, and reach 50 points per player. Not so easy.
2 players must collect 5 banners each from three tribes before the game ends. It took us many plays through to learn how to do it.
Recent releases
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A 2- to 3-person, cooperative adaptation for Friends and Lovers. You must survive four quarters without losing the support of the Senate or the people. Think Marc Antony and Julius Caesar. Yeah, this sometimes ends badly, too. Play is lightly adapted from standard Trajan rules.

Designer: Stefan Feld
Publisher: Ammonit Spiele, 2011
Variant by: Harvey and Carlie Cornell

2- to 3-person, cooperative adaptation for Friends and Lovers. You work together to kill 30 monsters. There's no shortage of travel, investigation and character development because you need to keep your points (life force) up so you can pay the escalating point cost of each turn. Not tested with 4, but we think it will work.

Designer: Ignacy Trzewiczek
Publisher: Fantasy Flight Games, 2014
Variant by: Harvey and Carlie Cornell

2- to 3-person, cooperative adaptation for Friends and Lovers. Place 40 mines without running out of money. Simple? Yeah. Easy? Not so much.

Designer: Ryan Laukat
Publisher: Red Raven Games, 2017
Variant by: Harvey and Carlie Cornell

More Adaptations
7 Wonders
Two or three players team up to face an equal number of dummy players. Players pay to build, pay to create wonders, pay for military. And those guys on the dummy side get *everything* free. Yipes.
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Above and Below
Two-player cooperative adaptation of Above and Below by Ryan Laukat at Red Raven Games. Players try to fill their goods advancement track within 8 rounds.
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AgricolaTwo players build a single farm, while a bully player interferes and steals resources. Build four family members, a stone house, four each of cows, sheep, boars, vegetables and grains, and improve your entire farm. So much to do, so little time!
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AlhambraTwo players build a single alhambra with 20 or more wall segments and 4 each of 6 color-types.
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Alien FrontiersTwo players try to settle 8 colonies each before the alien bully settles his 8 colonies.
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Carcassonne: AmazonasTwo players work to place four camps in regions with seven unique animals, move all the way down the Amazon, and pay for boat movement by feeding fruit to the piranhas and caimans This is a tough one, but our favorite Carcassonne variant to date.
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The Rise of AugustusTwo players compete with an Overlord dummy (one who has his own win conditions and also interferes with players) to complete 100 points of cards before the Overlord completes 10 cards.
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AzulAll players must fill up their tile grid, without exceeding their "floor" overflow. Cooperation is critical to ensure success.
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BohnanzaIn this game adaptation, players work together to gain 100 points. In addtion to their own bean fields, they can work on the market area to create international demand for their beans.
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Bora BoraTwo players and a dummy work together to accomplish fifteen achievements before the end of six rounds. The achievements might include completing 9 tasks, placing huts on 12 areas of the islands, bringing 12 islanders into your area, buying 6 jewels, filling the ceremonial area, building 6 ceremonies, placing 3 priests in the temple or scoring 150 victory points. It's a challenge to get that much done in this tight, tight game from Stefan Feld.
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Broom ServiceIn this game adaptation, players work together to deliver potions to all round towers before time runs out. They also have to deal with restrictions on which witches they can use each round.
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BrugesTwo players build ten houses, with ten matching people and ten canal tiles before the cards run out.
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CarcassonneGames for Friends and Lovers: Cooperative adaptation of Carcassonne. For 2,3, or 4 players. Place all your meeples before you run out of tiles.
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Carcassonne: South SeasThis adaptation of Carcassonne: South Seas plays two against a dummy hand. The dummy receives set resources each turn and follows simple rules for choosing ships. The live players pit their wits against his simple rules and hope to out-smart him and score more victory points by the time the last ships are purchased.
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Castles of BurgundyTwo players and a dummy, or three players try to fill all of the hexes on their map before then end of Phase E.
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CatanCooperative adaptation of Catan
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Century: Eastern WondersYou and your partner try to gain more points than the bully trader who is building outposts faster than you can. Be sure to make time to deliver those cargoes, you'll need the points!
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Century: Spice RoadTwo to five players trade spices for victory points racing to meet their goal before the spice cubes run out.
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Champions of MidgardUsing base game or Dark Mountains and Valhalla expansions, you must kill a set of monsters while keeping your village alive and healthy in spite of troll, draugr and bergrisar invasions.
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Clank!In this game adaptation, you work together to get ALL the treasures out of the dungeon before the Dragon eats you.
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ConcordiaTwo players build houses in all of the cities on the main map of the Mediterranean region. Pay taxes to Caesar and tribute to the gods each time you recycle your action cards. You need to finish in four rounds, or face the wrath of gods and Caesar.
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Cottage GardenIn this game adaptation, players work together to advance their markers to the final spaces before time runs out. It's only ten cubes, what's the big deal?
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DominionTwo players must defend properties set in copper, silver, gold and white columns. You must build three provinces in the attacker's realm before the attacker destroys three of your columns.
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The Quest for El DoradoIn this game adaptation, players work together to move two adventurers to El Dorado before the rival can get his one adventurer there.
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EthnosOur new number one favorite cooperative adaptation. We work together to save the lands from the marauding dragons, trolls and giants. Pray that the dragons turn stupid for you.
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FirenzeTwo players build all 19 of the balcony commissions in the game before running out of bricks and cards.
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Five TribesTwo players must clear as many tribe meeples from the board as possible, while scoring enough points - by the standard game's rules - to offset the 100-point penalty per remaining meeple.
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Grand Austria HotelTwo players must complete twelve politics cards before the end of round seven.
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The HobbitWhen players travel together and complete all adventures before Smaug reaches Laketown, they win! If we gets there before completion, they lose.
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IsleboundTwo-player, cooperative adaptation of Islebound from Red Raven Games. Try to get to 100 points in buildings and banners before running out of the red and blue cubes that come out after each player's turn.
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KarubaIn this cooperative adaptation of Karubua: send your explorers from the beach to the temples and then bring your partner's explorers back from the temples to the beach.
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KingdominoTwo players place one king each while a dummy player places two kings. If two players can build kingdoms for a combined total that exceeds the dummy's, they win!
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King of TokyoIn this game adaptation, players work together to defeat monsters that have invaded Tokyo before they can destroy the city or the Harbor.
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LondonTwo players try to stay ahead of growing poverty in London just after the great fire. Rebuild, but manage the poverty or you'll go negative on the prestige track and lose.
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Machi KoroTwo players work to complete their four landmark buildings while running the risk of not being able to pay their taxes.
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MythotopiaMythotopia's massive map offers plenty of challenge to two players who must conquer all of its territories - and rid the provinces of dragons and ogres. Oh, my. Hours of fun.
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Near and FarCooperative adaptation of Near and Far by Ryan Laukat of Red Raven Games. Two players work together to set out camps on all gem and trade route spaces, while completing 20 points each of Major and Minor Artifacts. Race against threats to achieve the goals before the fifteenth threat comes out to end the game.
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Oracle of DelphiTwo or three players struggle to complete 12 Zeus tasks before they run out of time and resources.
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PatchworkCooperate to fill both boards as much as possible then pool your buttons to pay for joint number of spaces unfilled. If you can pay, you win.
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QueendominoTwo players compete with an automated bully who keeps taking the choicest tiles. And taking the best properties to build on red tiles. And taking knights. And taking towers! The fiend. In the meantime you and your partner have to build queendom solutions that total more points together than the opponent scores.
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Race for the GalaxyYou play against an alien race that is trying to destroy your worlds. Build 12 worlds and have more victory points at that time to avoid total destruction.
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Scrabble!
Two players must score big because they will throw away points at the end of each turn. Don't go negative turn by turn, and don't go negative at clean up at the end of the game and you'll win. Yeah, and try not to mess each other up too much, you are playing to win together, remember?
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Seasons
Two players interact with a Nemesis player. Gather more crystals together than the Nemesis does during the four seasons of three years.
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Splendor
Two players versus a dummy player. "He" gets one card to start, follows a simple set of rules and manages to beat us pretty regularly. It's embarrassing. Where's the advantage that brains and strategy are supposed to give?
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Star Trek: Fleet Captains
Complete missions to reach a total number of victory points equal to the size of the ships in your fleet. Of course, unfinished missions count against you and you get a new one each round. So, you need to move across your sector of space at warp speed to get to the end before you are overwhelmed.
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Terraforming Mars
Two-player cooperative adaptation of Terraforming Mars in which you must build all the usual requirements (air, temp and oceans) and also 9 cities, 9 greeneries and 9 animals within 12 generations.
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Terraforming Mars: Venus Next
As in the base game, you have to meet minimum requirements for Oxygen levels, and temperature. You will also need to max out the Venus development track while building greeneries, cities, and animals. There is a timing mechanism and random events that can help or hurt your efforts.
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Ticket to Ride
Cooperative adaptation of Ticket to Ride. Two players race to complete three destination routes each while a bully player interferes, gobbling up tracks and cards.
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Tikal
In the co-op adaptation, the two players must excavate the entire map. But they have to keep producing new finds and treasures or their budget will run out and they will lose the game. It is a race to keep up with the demands of the museums or they will pull the plug!
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Tiny Epic Galaxies
Two players strive to reach 40 points before the evil galaxies get there. Based on the solo mode provided with the game.
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Tiny Epic Quest
In this game adaptation, the world is turning to gloom and doom. The goblins are responsible. But worse than that! They hold hostages in your neighbors' castles!!!!! To save your world you must destroy the goblins and rescue the hostages. But you can't do it without the right quest items. You have to hold the goblins off long enough to get your friends back from the goblins.
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Trajan
Two players must survive four quarters without losing the support of the Senate or the people. Think Marc Antony and Julius Caesar. Yeah, this sometimes ends badly, too. Play is only lightly adapted from standard Trajan rules.
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Tzolk'in
Players try to get through the entire Mayan year while paying escalating tribute to the gods. Pay or die - well, at least, lose the game.
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Valeria Card Kingdoms
Monsters actively attack your domains, while two or three players defend the kingdoms. Fight all of them off or die.
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Viticulture
Two-player cooperative adaptation of Viticulture. Players work to fill all the wine orders they have without ever exceeding five open orders.
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Wasteland Express
In this 2- to 4-player adaptation, you work to deliver three jobs for each faction per player before running through the event deck once. Raider trucks chase you and cause extra damage in this variant.
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Lords of Waterdeep
Two players try to complete 13 missions each within 8 turns. They have to play an Intrigue card at Waterdeep Harbor each round and pay victory points to be permitted to build at Builders Hall.
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